Adventure Time Throwback

(This week has been a little too tame for an interesting blog post–edit, write, review submissions, repeat–so here’s a throwback to 2017 where I go to a live Adventure Room for the first time–I hope you enjoy it!)

A few years ago, I went to an Adventure Room at Casa Loma. For those of you to whom either of those things is a mystery, let me explain. An Adventure Room is a live-action game where a group of people work together to solve puzzles and escape from a room that they are trapped in. Casa Loma is a stunningly beautiful, ACTUAL castle in Toronto. It was built by a wealthy financier at the turn of the last century, and it rivals anything you might see in Europe. Or Disney. I went with a group from work, and I was really excited to go—the week before. On the actual day, true to introverted form, I was overwhelmed with the usual dread of social interaction. But I’d played it smart—it was $48 and I had no intention of forfeiting that much money just to go home and watch reruns of Brooklyn 99 all tucked up in my cozy bed with a nice glass of wine…which would have been a lovely option too. But I worked with really nice people, and I’d known most of them for a while, so off we went on our adventure.

First, we were ushered into a movie theatre, where we were to watch a film that would explain our upcoming adventure, described thusly: “The war is over, the fascists in Europe have lost, and it’s time for celebration in Toronto; or so it would seem. Deep beneath the gothic exterior of Casa Loma, there lies a secret. You and your closest friends stumble upon the soon to be decommissioned Station M. Within the hidden workshop of failed projects and confidential experiments, you find one last mission. Be careful who you trust, and make sure you have an escape plan.” Sounds cool, am I right? We would also be accompanied by a character who was part of the scenario, and we would meet him after the film. “But,” warned the young man who was explaining this to us, “you can’t touch him. UNDER NO CIRCUMSTANCES CAN YOU TOUCH HIM. Do not EVER touch him. Are there any questions?” And all I could do was whisper, “So many…” because then we were ushered into a hallway and I couldn’t ask them, but here they are:

1) Why can’t I touch him?
2) What do you mean by “touch”? Does it count if I accidentally brush against him? Is it OK to poke him to see if he’s real, and not animatronic or whatnot?
3) Can I touch him if he touches me first, like in retaliation?
4) You said, “Under no circumstances”. But what if there’s a fire? Can I grab his arm and pull him to safety or do I just leave him to fend for himself? What if he falls down? Can I help him get up or do I just stand there staring at him?
5) Is this a rule you created because someone in the past slapped him for not giving them enough help with the puzzles? Is he really that unhelpful, or is he just a smartass?
6) What happens if I DO touch him, like he’s being funny and I lightly punch him in the shoulder, like one of those “Oh you!” kind of gestures? Will he taser me?
7) Is this part of the game? Is this a clue? Like when someone says, ‘Don’t think about elephants’, and then you absolutely do? Because now all I can think about is poking this guy, and I haven’t even met him yet.

And then I did meet him. He was in his early twenties and dressed in an old-fashioned suit. His name was ‘Steven Rutledge’. He claimed to be a spy or a secret agent or something, but I’m not really sure because I was trying not to touch him. We were in a room that was full of really cool antiques and things, but it was hard to concentrate because everyone else was running around looking for clues. I wasn’t sure for what, since I hadn’t really been paying attention, but suddenly someone yelled in triumph, a door opened, and we were all in ANOTHER room. Apparently the first room was like the launch pad for the actual adventure in ‘Station M’, which was to save a scientist from his Russian kidnappers. We had to get a radio to work, so I said to Steven, “What’s the frequency, Kenneth?” in an attempt to lighten the mood, but he gave me a weird, kind of dirty look. I wasn’t sure if he was just ACTING like he didn’t get it, or whether he really didn’t get it, so I said, “R.E.M.? It’s a pop culture reference,” to which he replied, “Pop Culture?!” and rolled his eyes. Then I knew why we weren’t allowed to touch him, because with THAT attitude, he would get slapped a lot as per question #5 above.

Anyway, we solved a lot of puzzles, and Steven was eventually pretty helpful, dropping cryptic hints and whatnot, until finally we were at the last puzzle. The timer was counting down, people were running around, it was madness, there was an air raid siren going off, lights were flashing, Steven was trying to avoid being touched, and then—we ran out of time. It wasn’t really a letdown, except that the scientist was still at the mercy of his Russian kidnappers, but it was a lot of fun. Casa Loma has two other adventure rooms, and I would totally do it again, because it finished early enough that I still had time to watch Brooklyn 99 in my own cozy bed afterwards. With a nice glass of wine.

23 thoughts on “Adventure Time Throwback

  1. I’ve never experienced an escape room, but I’m tempted by the idea of a playful stunt—acting as if I’ve surrendered and then summoning an emergency locksmith to assist in my escape. It should be fine, as long as I remember that there is a no-touching rule in place. 😉

    Thanks again for the laughs!

    Liked by 3 people

  2. If they didn’t want you to touch this dude, they shouldn’t have mentioned it, lol. Because what’s the first thing you do when they tell you NOT to do something? One immediately wants to do the very thing you’ve been told not to. It’s human nature, our curiosity is what Kees us moving. What a fun experience though and foe work too, what a great way to build team building skills.

    Liked by 3 people

  3. barbaramullenix's avatar barbaramullenix says:

    Once the game was over, I definitely would have poked him! Did they at least tell you the last clue so you weren’t thinking about it for the next several days? Or leave you hanging so that you’d come back again?

    Liked by 2 people

  4. “Do not touch!” To induce obsession with the McGuffin?
    I take it that nobody was dismembered during the puzzle solving? No “him or me” ultimatums, a la “Saw”? Do they hold “Clue” reenactments, too?

    Liked by 3 people

  5. I’ve done three or four Escape Rooms—I like “Adventure Room” better since it sounds less scary. There’s always been a video screen the a person watching our progress uses to offer clues. If we had someone in there with us I’d be too distracted trying to engage them in conversation. Also if you have too many people in the room it can make it harder to solve the puzzles. I hope that scientist eventually got released.

    Liked by 2 people

  6. That sounds fun! Alex got to do an escape room with his physics club, and he said it was a blast. I haven’t done one yet, but maybe I’ll create one as a DIY project for the blog. Except, if the “escape room” is the pantry where I keep the wine, there is no reason to escape.

    Liked by 2 people

  7. Kunstkitchen's avatar Kunstkitchen says:

    Aha! Shirk World Obsessed now? Nice rooms! Are you going to put little people or critters in them like my friend did in hers? It’s adorable with lots of Beatrix Potter rabbits!

    I am sorry to read that the tour guide, who may likely be autistic, was misunderstood. Autism can cause a person to be overly reactive to various sensory input such as, light, noise, and being touched. (I’m guessing about this, but it seems a likely explanation to me, as I have worked with autistic kids at times in the past.) ah well.

    It sounds like a wonderful tour!

    Congratulations on your new novella project. 😁

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